Xbox Series X - zvanične specifikacije i mogućnosti

Ukratko:

  • 12 Teraflops
  • Custom RDNA 2 & Zen 2 Processor
  • Variable Rate Shading
  • Hardware Accelerated DirectX Raytracing
  • Custom Built SSD
  • Quick Resume for Multiple Games
  • Dynamic Latency Input HDMI 2.1
  • Auto Low Latency Mode
  • Variable Refresh Rate
  • 120 FPS Support

  • Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
  • Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
  • Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.
  • SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.
  • Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
  • Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
  • HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
  • 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.
  • Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.
  • Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite , ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
  • Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite , included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.

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Pa šta je rečeno ovde a da se nije znalo? 12tflopsa su potvrdili pre par meseci. Opasno smaraju sa recikliranjem istih vesti, a ovaj Eurogamer posebno. Napravili brdo klipova i članaka gde vrte u krug istu priču.

Ne, ovo je sada zvanično, pre dva meseca je bio leak.

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Lepo zvuči sada još da vidimo kako to gura igre u 4K 60 FPS-a :heart_eyes::heart_eyes::heart_eyes: Sada je definitivno red na Sony u konačne specifikacije PS5

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Pa zar nije na MS konferenciji gde je predstavljen X Series X receno da će biti 12tflops? Onda su toliko puta ponovili taj info da sam mislio da je to MS objavio kada je bio reveal :joy:

Ne, MS nikad ništa nije rekao od brojki koje su danas objavljene. Jedina stvar je da su rekli da je 2x jači od XBX, ali je bila nedoumica o kojim teraflopsima se tačno radi i da li je to “od prilike” ili “približno”. Sada je jasno, 12tfps i to RDNA2 arhitekture, jer se verovalo da će biti RDNA1 ili RDNA1+.

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Prokleti leakovi :joy:. Super. Mene ne zanima kako će da tera u 4k/60fps, to podrazumevam, zanima me da vidim potpuno nov nivo kvaliteta grafike, efekata, fizike…

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Valjda će uskoro i ostatak detalja, možda neka prezentacija ili isto ovako nešto… Ali za sada obećava…

Ovim su samo potvrdili da će konzola biti zverka. Sad da objave cenu i to je to. A od Infinite očekujem da ispuni ovo gore što sam naveo.

4K i 60fps se sigurno moci. Price o 4K i 120 fps i dalje ne vjerujem. Cak i da bude 4K/120fps, ne znam koliko ce biti od koristi kad rijetko tko ima tv koji ima podrsku za HDMI 2.1.

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Ali će to biti standard i u narednih 7+ godina će to značiti jer će postepeno sve više i više ljudi da dobija… A i X sada ima…

U sustini, naravno na papiru jedino je 2080 ti malo ispred sto je po meni odlicno i super. Mozda ovo sad i nije bas najbolje poredjenje al ako pogledamo xbone i njegov gpu te 2013-te on je bio u rangu sa HD 7770/7790 koje su bile kartice nizeg ranga i kostale oko 100$. Normalno nije sve u tflopsima i ima jos milion drugih bitnih stvari al eto cisto bzvz pricam. U svakom slucaju cini se da su ovaj put mnogo ozbiljnije usli u sve ovo.
Voleo bih da su otkrili velicinu ssd-a al dobro bice kasnije.

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Ludacki. Pogotovu imajuci u vidu da su igre za konzole mnogo, mnogo bolje optimizovane.

Ovo se verovatno odnosi na manje igre ili čak na vožnje i borilačke naslove gde je framerate jako bitan. Imaš gomilu fps multiplayer igara koje danas rade u preko 120fps na PCu (CS Go, Rainbpw Six Siege, Overwatch…). Jeste to je PC ali nove konzole će moći da izguraju uz dobru optimizaciju.
Niko ne očekuje da GTA6 ili Cyberpunk 2077 budu u 120fps ali neke igre zatvorenog tipa će to moći da podrže.

Samo čekam da vidim novi Halo na E3. Osećam da će biti ludilo.

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jbte jel moguce da vec pricate o 120 fpsa, sutra cete o 8k i cuda muda :rofl: udario vas hajp i teraflopsi u glavu…neka hvala, meni dosta 4k/60 stabilnih u svakoj igri

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Treba onda i TV od 120hz (i 8K).

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Sve Xbox One igre ali za Xbox 360 i OG Xbox će biti dostupne samo one igre koje su već BC na X1. Kažu da će biti dodato još dosta 360 i OG Xbox igara u BC. Najveći problem za stare naslove nije tehnološke prirode nego licenciranje.

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