Titanfall

Gamespot - 9.0
Gametrailers - 9.3
Polygon - 9.0
IGN - who cares :slight_smile:

Gamespot - 9.0
Gametrailers - 9.3
Polygon - 9.0
IGN - who cares
Marko - javljam od 14.03.14. :smiley:

Za sta bre 9? Oni nisu normalni, ja bih mozda 8 dao, preko toga nikako. Koje potplacivanje.

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EGM Review: Titanfall
EGM Review: Titanfall | EGMNOW
10
Titanfall lives up to all the expectations established when it was first revealed, in a way that so few games are able ever to accomplish, and represents nothing short of first-person shooter multiplayer taken to new heights.

The Good Mechs, jump-jets, map variety, mode variety, and the list goes on.
The Bad Interplanetary colonists squabbling with government sounds like so much Serenity.
The Ugly The embarrassment of being killed by a Spectre, Grunt, or AI Titan.

Ovom coveku vise verujem nego svim casopisima i sajtovima zajedno:

Uh, Sessler…

Kako god, preload mi je krenuo, igrace se uskoro :smiley:

Ja sam skinuo sinoc, ali… sada ide odbrojavanje… Jos 2 dana. :smiley:

Release dateovi:

United States: 3/11/14 – 12:00 AM PDT
Canada: 3/11/14 – 12:00 AM PDT
Mexico: 3/11/14 – 12:00 AM PST
Brazil: 3/11/14 – 4:00 AM BRT
Austria: 3/13/14 – 12:00 AM CET
France: 3/13/14 – 12:00 AM CET
Germany: 3/13/14 – 12:00 AM CET
Ireland: 3/14/14 – 12:00 AM GMT
Italy: 3/13/14 – 12:00 AM CET
Spain: 3/13/14 – 12:00 AM CET
United Kingdom: 3/14/14 – 12:00 AM GMT
Australia: 3/13/14 – 12:00 AM AEDT
New Zealand: 3/14/14 – 12:00 AM NZDT

Uvek je Microsoft kriv :smiley:

In an interview with Engadget, Respawn engineer Jon Shiring discussed the game’s reliance on Microsoft’s cloud server system Azure for AI hosting and physics.

But one benefit which hasn’t been widely discussed is that Respawn doesn’t have to maintain multiplayer servers during the game’s launch.

“We’re trying to figure out how many people will be playing and trying to make sure the servers will be there for that,” he said.

“One of the really nice things about it is that it isn’t my problem, right?

“We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available – they’ll know the whole time that they need to bring more servers online.”

Shiring said Respawn is “taking a bullet” by being the first developer to launch with Azure hosting, but doesn’t expect to be the last.

“Back when we started talking to Microsoft about it, everyone thought it was kind of crazy and a lot of other publishers were terrified of even doing it,” he said

“I’ve heard that since our beta ended, they’ve been pounding down the doors at Microsoft because they’re realising that it really is a real thing right now.”

The full interview is pretty interesting, as Shiring talks about the kinds of things centralised hosting makes possible, and the fact that Respawn simply couldn’t afford to implement them on its own.

Titanfall’s reviews look extremely promising. It launches at midnight today in North America, and hits Europe and other territories later in the week, on PC and Xbox One. The Xbox 360 version will follow before the end of the month.

_[SIZE=1]http://www.vg247.com/2014/03/10/titanfall-launch-day-issues-are-microsofts-problem-says-respawn-engineer/[/SIZE]_
Ceo interview: A closer look at Titanfall’s not-so-secret weapon: Microsoft’s cloud

Uvek je Microsoft kriv :smiley:

In an interview with Engadget, Respawn engineer Jon Shiring discussed the game’s reliance on Microsoft’s cloud server system Azure for AI hosting and physics.

But one benefit which hasn’t been widely discussed is that Respawn doesn’t have to maintain multiplayer servers during the game’s launch.

“We’re trying to figure out how many people will be playing and trying to make sure the servers will be there for that,” he said.

“One of the really nice things about it is that it isn’t my problem, right?

“We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available – they’ll know the whole time that they need to bring more servers online.”

Shiring said Respawn is “taking a bullet” by being the first developer to launch with Azure hosting, but doesn’t expect to be the last.

“Back when we started talking to Microsoft about it, everyone thought it was kind of crazy and a lot of other publishers were terrified of even doing it,” he said

“I’ve heard that since our beta ended, they’ve been pounding down the doors at Microsoft because they’re realising that it really is a real thing right now.”

The full interview is pretty interesting, as Shiring talks about the kinds of things centralised hosting makes possible, and the fact that Respawn simply couldn’t afford to implement them on its own.

Titanfall’s reviews look extremely promising. It launches at midnight today in North America, and hits Europe and other territories later in the week, on PC and Xbox One. The Xbox 360 version will follow before the end of the month.

_[SIZE=1]http://www.vg247.com/2014/03/10/titanfall-launch-day-issues-are-microsofts-problem-says-respawn-engineer/[/SIZE]_
Ceo interview: A closer look at Titanfall's not-so-secret weapon: Microsoft's cloud

On-disc DLC is “scary community territory”, says Titanfall developer
Titanfall for Xbox One hits North American stores today, but Respawn’s labours are only just beginning. The developer must now update the game with new content and to patch out the inevitable bugs - a process that could go on for years, depending on Titanfall’s popularity, and reviews suggest that it’ll be very popular indeed…:
http://www.totalxbox.com/73051/on-disc-dlc-is-scary-community-territory-says-titanfall-developer/

iako sam imao u planu da odradim i preorder ove igre,posle one bete sam odlucio da je uopste i ne kupim jer nije nista specijalno niti vredi trenutno dati 50e+ za nju.Nadam se da su je dosta izmenili u odnosu na betu i da cu ipak promeniti misljenje za koj mesec…

Why Titanfall doesn’t support cross-platform play

Titanfall launched today on Xbox One and PC (review here). With PlayStation platforms forever excluded from this Microsoft-exclusive, some have been wondering: why is there no cross-platform play? The Xbox 360 version is one reason to blame.

“Mostly, the reason for that is with the 360 version–we’re not developing it,” engineer Jon Shiring explained to Engadget. “We’re not going to be the ones doing the patching on 360. We could get ourselves into a very bad spot where if we patched all the servers, the 360 people couldn’t play for a while until Bluepoint (the studio behind the Xbox 360 version) applies the patch and gets it through cert.”

Another bottleneck: Xbox Live and Origin. While the game may be Microsoft-exclusive, the PC version uses EA’s Origin service. That means Xbox Live players wouldn’t be able to see Origin players and vice versa. “It’s not one huge technical thing stopping us; it’s a lot of little ones,” Shiring added.

iako sam imao u planu da odradim i preorder ove igre,posle one bete sam odlucio da je uopste i ne kupim jer nije nista specijalno niti vredi trenutno dati 50e+ za nju.Nadam se da su je dosta izmenili u odnosu na betu i da cu ipak promeniti misljenje za koj mesec…

34e. Ja sam jos juce preloadovao masivnih 50gb i cekam 13 mart. Betu na zalost nisam probao ali sam siguran da ce se igrati… Ohrabrile su me visoke ocene.

Na PC-u pretpostavljam?

EDIT: razmisljao sam i ja o tome, ali posle relativno neudobnih iskustava sa Tomb Raiderom i Bioshockom nisam vise siguran da je pc gaming za mene. Veliki ekran i dzojped su prava stvar. Razmislicu jos.

EDIT 2: e, a to sto je tih 50gb uglavnom audio me izludjuje. Jesu oni normalni, pa koliko je tesko dati korisniku izbor na kom jeziku zeli da prica sa svojim titanom, i onda skine samo taj language pack.

Na PC-ju, nego sta. Mucno iskustvo igranja BF4 na Dualshock 2 dzojpedu probudilo mi je zelju za krvlju i osvetom nad mladjanim gejmerima koji ce osetiti moj pravedni bes i preciznost nisanjenja savrsenom optikom poslednje generacije (citaj: daj boze da budem na sredini tabele).

Ako sam dobro shvatio, nije toliko stvar u jezickoj podrsci nego u tome da su po svaku cenu zeleki da spuste minimalne hardverske zahteve i ucine Titanfall dostupnim sto siroj populaciji sa dvojezgarnim procesorima. Xbox One ima u sebi hardverski audio dekoder i zato je igra 17gb, dok kod PC-ja koji nemaju kvalitetnu zvucnu kartu obrada zvuka u realnom vremenu zauzima veliki deo procesora sto znacajno utice na fps. Nevolja je u tome sto to nije bas najelegentnije i najstandardnije resenje, koje je razbesnelo rane usvajace sa jakim procesorima a ogranicenim prostorom na SSD-u.

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Jeste bre mnogo 50GB Ja sam zbog ove igre kupio nov SSD. Ali jedva cekam sutra da dodjem sa posla i zasednem :smiley:

Ma dobro to, al’ sto nisu dali opciju da chekiramo koji jezik zelimo pre downloada? Ili pokusavas da kazes da je svih 50gb samo za engleski jezik?

Da Titanfall ne izgleda toliko ‘meh’, verovatno bih u ovom trenutku uzeo xbox one bundle. Igra mi se, al’ kad vec dajem 500e, hocu i da sve prshti.

Xbox One hit by Xbox Live problems at Titanfall launch
All better now though - you may wish to power-cycle your Xbox One
http://www.totalxbox.com/73075/xbox-one-hit-by-xbox-live-problems-at-titanfall-launch/

Ovi iz MS-a dele ovo izdanje ko da kosta 10$…:

https://youtu.be/gMKAJeKEAwg

Pa to za njih nije nista i treba da dele bre :slight_smile: