Naughty Dog’s The Last of Us: Remastered will require 50GB of installation space on the PlayStation 4’s hard drive.
That’s according to various leaks from punters lucky enough to get their hands on the post-apocalyptic romp, which has had its street date broken by various retailers (via GamePur).
Check out a snapshot of the rear packaging art below. The Last of Us: Remastered is unleashed across the U.S. (or should we say, officially released) on July 29 and hits Europe on August 1.
Ma da, to što Naughty Dog radi na igri, mora da znači da će uraditi nešto više nego samo da povećaju rezoluciju i framerate, zar ne?
Oni samo rade Remaster, ne rade Remake pa da se sad očekuje neka revolucija te igre, kako vi govorite i bespotreno dižete Naughty Dog u nebesa. Da je u pitanju neka nova igra, pa ajd, mogao bi da razumem te hvalospeve i tu veru, ali za Remaster igre iz prošle godine da ih hvalite… Bez obzira na to koliko je igra dobra, u pitanju je ista igra, ista stvar koju ste već videli.
Cela igra radi u 1080p60 i gameplay i sinematici, a ko hoće, može da upali opcioni 30fps limiter. Isto kao što postoji slična opcija u Infamous i KZSF. Za razliku od te 2 igre, ND je promovisao da ce igra moći da održi 60fps all the time, ali nekima se ipak više sviđa feel 30fps kontrola.
Inače, isti lik iz Meristation-a je rekao da će Photo Mode biti deo day1 patch-a igre.
edit - Game Informer impresije posle igranja Remastera:
Yesterday, we had our first opportunity to go hands-on with Naughty Dog’s The Last of Us update for PlayStation 4. Sony wisely put it side-by-side with the original edition (our review) for comparison purposes, driving home just how much the Remastered version has improved.
The first thing you’re likely to notice is the visual upgrade from 720p and 30 frames per second to 1080p and 60 frames per second (though you can lock things down at 30 FPS should you choose). Naughty Dog tells us that character textures have been increased by a factor of four, shadows have been doubled (along with a new lighting process), and draw distance is noticeably better.
Motion blur when turning the camera (used to hide slower loading textures) has been significantly reduced, but not eliminated. The game’s gritty, destroyed environments look crisper, which was even more pronounced in the side-by-side comparison. It looks spectacular.
Nije samo u pitanju dizanje rezolucije, zbog različitosti Cell-a i sadašnje PC arhitekture morali su baš dobro da se potrude oko igre, ima tu pregršt efekata koje su ubacili, veće teksture i td.
ala ce da se igra ovo,mp 24/7 kao proslo leto u ovo vreme,kad sam picio jedno 3 nedelje po 10-tak sati svaki dan pa sam popio bananu na ps3 i tu mi je bio kraj