Oculus Rift kickstarter -- biste im dali pare?

Bump - krenuli su da se isporucuju devkitovi. :slight_smile:

So I’ve only played around with the Tuscany demo, but here are some quick impressions.

Overall, it’s very impressive. Perhaps the best thing about it is that it just works. The whole thing sort of short-circuits your brain so you don’t really notice the technology. The pixels are definitely visible, but after a couple of minutes I didn’t really notice them, but I could understand if others find it more of a problem. The first time I turned around in the chair was kind of a “wow” moment. For me, the fidelity in the head tracking and the FOV were both really impressive. I can’t wait to try it out with other stuff.

Besides the pixels, I would say the one real downside is that there’s a definite disconnect between looking around in the goggles and looking with the controller. You have to get used to when you just want to move your head to look versus when you want to use the controller. It’s probably something that will get more natural as I use it more, but it’s definitely weird, largely because the rest of it feels so convincing.

The Oculus Rift and Razer Hydra Are a Winning Combo

If you intend to develop for the Rift and haven’t jumped on the Razer Hydra bandwagon yet, I highly advise that you do so (don’t miss their current sale).

Interacting with the Tuscany demo using the Razer Hydra was not only natural — it was fun! Reaching out and touching objects with your own virtual hands is miles more immersive than using a keyboard and mouse. You can do things with the Rift and the Hydra that you simply can’t do with a monitor and traditional input.

The moment that really sold me was when I tossed a basketball up into the air above my head (see 3:35 in the video). I threw it in a way that the trajectory of the ball would have it landing somewhere slightly behind me. My natural reaction was to look at the ball as it was coming down, lean back, and grab it — and that’s exactly what I did. I didn’t have to think to myself, ‘how do I need to move the controls in order to do what I want to do,’ I simply followed the ball as it flew through the air, reached up behind me, and plucked it out of the air.

I was blown away the moment I caught the ball and realized what had just happened. The immersion that comes from the Rift and the Hydra is extremely impressive and vividly promising. The barriers that separate humans and computers are falling away before our very eyes.

GDC 2013 Oculus Rift Tuscany Razer Hydra Demo Hands-on - YouTube