Nintendo Switch prezentacija

BTW:

Nintendo kao kompanija je zaista toliko u svom nekom mehuru i vole da rade drugacije samo da bi bili drugaciji.

Sve ove online “pogodnosti” koje smo culi mi se uopste ne svidjaju, kupovina igara je jos uvek smesna ( mario kart koji je za WiiU morace se ponovo kupiti najverovatnije digitalno posto switch ne moze nikako diskove za WiiU da prihvata ).

Taj nekakav double dipping igara ne samo za par generacija nazad nego i za NES / SNES igre i dalje kostaju mnogo a nemaju nikakve “nove” promene, samo je emulacija njihovih romova.

Ali dobro, sto se tice same konzole i dalje je interesantna stvar da imate toliko snage na handheld sistemu. Konzola trci na 720p, nije strasno ako se koristi ekran ali definitivno zvuci lose za dockovanu verziju. Kontroleri izgledaju krajnje neudobno ( Taj D-PAD majko mila! )

Jako me zanima sta ce se desavati sa homebrew scenom, ako to zazivi to ce definitivno doprineti mom interesovanju za ovu konzolu. Za mene, ako gledamo samo sam solo igrac, sve ove opcije deljenja kontrolera i koje kakvih dzidza-bidza mi apsolutno ne trebaju.

Vita je probijena i jako me zanima vredi li uzimati tako nesto za homebrew stvari, ali opet Switch ima USB Type C tako da battery bankovi mogu da rade fino na njemu, veci ekran ali losiji kontroler.

Sve u svemu najbolje je cekati do neke 2018 sta ima switch u ponudi i kako ce resavati online, ali bice naj interesantnije videti kako ce proci Switch posle launch-a i da li ce imati i dalje 3rd party podrsku.

A mogli su lepo da naprave muzenje krava u VR-u :slight_smile:

Ne znam koje cudo bi moralo da se desi da im ovaj koncept uspe. Debilne reklame preglupe su cak i za japanske standarde uvrnutosti.

Fucking muzenje krava. To ce biti u nekoj kompilaciji poput Nintendo Landa?

Ova tema moze lepo da se preseli u fun sekciju jebesmisve :smiley:

2 Likes

Ja sam odustao od Switch-a do 2018 i to druge polovine. Posto do tada ce opet biti mozda 5 igara koje vredi igrati. A bojim se da ce biti ista prica kao sa WiiU, 10 igara za celih 4 godine :frowning:

Bojim se da ce ovo biti kupljeno samo ako bude razbijena konzola, a posto je android pozadina, to moze da se desi jako brzo.

300$ je konzola, sa hardverom koji Nvidia naplacuje 200$ (prodaju sa profitom), igra koja se zove 1-2 Switch koja je glorifikovani demo konzole kosta 50$.
Live se placa, ali komunikacija ide preko aplikacije na telefonu. Sto je najgore, telefon ce biti jaci od konzole.
Nadalje, 350$ je konzola sa jednom igrom, dok konkurenti daju konzolu sa tri igre po 200-250$.
Igra Bomberman za continue koristi in-game currency (microtransaction).
Pro kontroler 70$, joyconi 80$ (50$ pojedinacno).
Na live servisu dobijate dve NES i SNES igre besplatno, ali traju samo mjesec dana, i ne mozete ih kasnije igrati iako vam je istekao subscription.
Na znam gdje povuci liniju gluposti i reci dosta je.
Stvarno su najgora gaming kompanija, ovo sto oni rade se granici sa ludoscu.

2 Likes

Za bombermana, ne znam ako je neko primetio da je Hudson kupljen od strane Konamija jos pre par godina, tako da ih Konami poseduje i ni malo me ne cude mikro transakcije na takav glupav nacin.

F*cKonami.

Jos nije utvrdjeno sta je istina, ali se cini da se joyconi ne mogu puniti zasebno bez punjaca od 30$. Tj mozes puniti, ali dok je docked, znaci ne mozete igrati konzolu dok se puni (bez pro kontrolera). Ponavljam, nije potvrdjeno jos uvijek.

Izgleda da ce Nintendo da muze igrace a ne obrnuto kada se sabere koliko novca ce kostati sve sa ovim dodatcima.

1 Like

Gledajuci Nintendo, naspram njih Apple izgleda kao cd projekt red :joy:

1 Like

Ono sto sam pisao prije prezentacije sada je dobilo najgoru potvrdu-Nintendo uopste nema prst na pulsu gaming publike, niti zna kako da radi u danasnjem okruzenju. Dok svi pokusavaju da naprave sto bolji bang for buck paket, gdje se doslovno takmice kompanije u ponudi, oni i dalje pokusavaju da imaju jaku marzu na apsolutno svakom proizvodu.
Ako u sve ovo uracunamo da njihove igre, koliko god sarmantne bile, kostaju veoma malo novca za razvijanje, te i pored toga nikad nisu na snizenju, vidimo da Nintendo ima racunicu u svemu. Opsta populacija je ok prihvatila Switch, ali samo zato sto su vidjeli koncept i to im se svidja. Nisu vidjeli sve ove zavrzlame oko cjene, live usluge, cjene dodataka, itd.
Prosli mjesec sam potrosio nekih 150e na Nintendo igre, evo sada se jedem sto sam im dao i dinar.

2 Likes

Mini intervju sa Reggie-em. Vrijedi procitati da se vidi koliko puno prica, a nista ne kaze. Takodje, stekne se utisak u kakvom su oni filmu tamo u Nintendu. Kao da je neko uvalio kineza umjesto obicne droge :smiley:

On who Switch is for…

Just like every system Nintendo creates, we believe in having a very wide footprint, and we are experienced enough in this industry to know that the footprint changes over time. We believe that by [next holiday season], with the launch of Super Mario Odyssey, that the footprint for Nintendo Switch will be very broad. Kids, young adults, parents, gamers will occupy that footprint.

But what’s going to happen is that, that space is going to be filled in at each point in time with the subsequent launches. So for example, if you look at the first 45 days, you’ve got Zelda, 1-2 Switch, Mario Kart 8. So the active gamer. And candidly, the more the active gamer sees, the more excited they’re going to be for that game.

I was a Zelda fan before I was a Nintendo employee, and I can tell you that as I’ve experienced that game, it just gets me more and more excited to play. 1-2 Switch is a party in a box. And so that is going to be an all family type of experience that will then broaden the footprint. And then Mario Kart 8 is going to expand it even further. And so that’s what I see happening. A game like Arms will have a diverse footprint. A game like Xenoblade Chronicles 2 will be much more narrow.

And so, I think it’s the best way I could describe how the consumer base for Switch is going to evolve over time. And certainly by the end of our first full year, it’ll be kids, young adults, parents and gamers occupying that footprint.

On how the games at the press event feel core focused…

Yeah, and I read some of the same feedback from the video we launched in October. And it’s absolutely true, the actors we had were all young adults. And people suddenly read into it that Nintendo is abandoning the family market with Nintendo Switch.

Furthest from the truth, so again, we believe that our systems need to be mass market systems, from 5 to 95. A broad footprint. But each game is going to appeal to a certain part of that demographic. And it’ll fill out the base. That strategy continues. This is a system for everybody. This is a system that will appeal to a wide group. It’s going to get filled in over time as the different games come in.

On concerns of Switch getting games regularly and third-party support…

I think in all candor, as executives, we can only say so much, and then the consumer believes or doesn’t believe. However, if the question is Nintendo first party development, I can say that our pipeline is quite robust, in what we are working on and that we will deliver next year and early into the year after that. We have that visibility in our pipeline.

From a third party perspective, I don’t want to oversimplify things, but third party developers look for a handful of things. First, they look for a straightforward development environment in order to create their games. And that was one of the challenges with Wii U. Now with Nintendo Switch, we have Unity as a platform. We’ve got the Unreal Engine as a platform. These are known development environments for content creators to build content.

The second thing they look for is a consumer demographic that’s going to meet their needs for the content they’re creating. And so again, you’ve got Zelda for the core. You’ve got 1-2 Switch for the family audience. You’ve got Arms. You’ve got Splatoon. You’ve got Mario Kart 8. You’ve got Super Mario Odyssey. That looks like a pretty wide and diverse audience to build content for.

And third, they look for a large install base. That’s what we’re trying to create.

And then lastly, they look for a full range of ways to monetize their investment. And that’s where having a robust online environment comes in. And again we are pushing the envelope, we’re doing things differently, and we’re working hard to make sure that environment exists. So as an executive for the company, I believe we’re doing everything we need to, to create that environment for third parties. So far they’re reacting extremely positively. Bethesda hasn’t been on a Nintendo platform. A fully featured FIFA, that has not been on a Nintendo console in some time.

On whether it’ll be a challenge getting devs to think about motion control or haptic design…

If you’re EA, and hypothetically, I have to say hypothetically, you want to make sure that FIFA and Madden and Battlefield, you want to make sure that the games you create, better that anyone else, can be executed on this platform. It’s not that EA is suddenly going to try and learn how to make motion control games. If you’re Ubisoft and you’re trying to optimize Just Dance, certainly you want to make sure you’re able to do that for this new platform.

And so you know, from my perspective, what I want is the best content that third party does today. And I want the best content that they’re thinking about in the future. I’m not asking them to create games that are like the games that we would create. Because that doesn’t broaden the footprint, and doesn’t bring new consumers in to our proposition.

On whether Switch include a meta layer that follows players around and lets them keep those purchases…

First, there is much more that we will be sharing about our subscription service—the mechanics, the types of content that you’ll get access to, free, on a monthly basis, the price point for the overall service. All of that information will come.

Second point, as you know, we are very aware of what the consumer has articulated to date as to what they want. We are very aware of what our competitors do. The way Nintendo thinks about it, is we want to make the consumer happy, and we want to give them some of the elements that they have been asking for. And we want to give them things that they haven’t even thought of to ask. But, we also believe in differentiated experiences. We believe in doing things differently.

And so our overall proposition will not look the same as our competitors. But what we will do, is we will recognize what consumers like about our competitors, we will look to do it in a way that has a Nintendo flair to it. And we will look to make sure that in the end, we’ve got this robust, online environment that not only works well for our games, like Splatoon and Mario Kart and Smash Bros., but that also works great for our third party developers.

On whether Wii U was a failure…

I don’t recall who said it but, one of our executives said something similar — I think it might have been Mr. Miyamoto, the last time he was here in New York, where he made the comment “I hope consumers look back at Wii U as a necessary step, in order to get to Nintendo Switch.” Which is another way of saying what you did.

And it’s interesting, you know, as consumers think back, the fondness and the memories shift. I joined the company as GameCube was ending its life. And as we look at the install base of the platform, certainly it’s not one of our higher install base platforms. And yet it seems the talk now is all about how consumers are hoping that there’s a GameCube virtual console, which I just find interesting.

But yes, you can look at Nintendo Switch and certainly see a lineage, not only to Wii U, but as our Switch presentation highlighted, really to so many of our historical platforms. And there is certainly no mistake in that.

Zaista ne vidim ko osim ekstremno zagrizenog Nintendo fan-a moze da uzme Switch u startu.
Slovom i brojkama jedna dolazi jedna igra vredna pomena u startu i vise nista narednih 6-7 meseci.
Ocajno, da ne moze biti gore, nista nisu naucili od WiiU i manjka igara.

Pritom da glupost bude jos veca, ako vec neko ima WiiU, on moze da igra novu Zeldu, ima verovatno vec Mario Kart 8 i Splatoon, posto su to retke igre koje su valjale na WiiU. Zasto bi neko pri zdravoj pameti hteo da uzme Switch u ovom trenutku. Bolje sacekati do nove godine i videti da li ce uopste i biti igara za sistem. Ako je odgovor zbog prenosivosti, onda je u zabludi, a evo i objasnjenja zasto tako mislim:

  • konzola je nezgrapna za nosenje, nema sanse da je stavite u dzep, cak i kada skinete joycon-e. A ako ih i skinete eto opet nezgrapnosti, jer morate posebno i na njih da pazite. Znaci mora torbica i to ne tako mala da bi sve to stalo u nju. Posebno ako zelite da zastitie ekran. Ja licno odlepim ako se ekran izgrebe, zato i stavljam tvrdu foliju na ekran telefona, nju mogu zameniti kada god zelim. A na konzolu ovakvog tipa lepiti nesto na ekran, nisam bas siguran koliko je to estecki lepo a i korisno, ali verovatno ce biti potrebno.
  • baterija traje od 2.5 - 6h u zavisnoti od igre, uzas. Uh, ako su ovo merili sa zatamnjenim ekranom, onda tek nije dobro, jer u tom slucaju bez punjaca nema igre vise od 2h. sto opet navodi da morate punjac ili barem power bank da nosite sa sobom, a to je vec zaista previse.

Mana ima toliko da zaista ne zelim da pisem vise, jer ce biti ko da pljujem po konzoli koju nisam ni video/probao, ali nazalost sve ovo sto je do sada pokazano je zalosno u najmanju ruku. Zaista se plasim da je ovo zadnja konzola od Nintendo-a i da ce zavrsiti kao Sega.

Slika sa twittera, ovako Nintendo dizajnira hardware :smiley:

1 Like

Nintendov Joycon Grip koji sluzi za spajanje dva Joy-cona u jedan “gamepad” nece puniti baterije joy-conova nego pogodili ste: Prodavace se odvojeno verzija koja ih puni.

Nisam nesto pratio, niti sam neki poseban Nintendo fan, ali mozda su ljudi i previse kriticni prema njim za neke stvari.

Ja pored svih tih njihovih gluposti i dalje vidim zanimljiv koncept i daleko bolji proizvod od prosla dva. Handheld / Home konzola hibrid koji ima smisla i gde jednostavno funkcionise prelazak. Verujem i da ultra casual fanove raduje i motion kontrole.

A najbitnije, najambicioznija Zelda ikada, i plus “hub world” Mario posle koliko godina. I to obe igre u razmaku od 7-8 meseci. Prvi put u sto godina razmisljam o nekom Nintendovom hardveru.

Kazem, sve to gledam krajickom oka, ali me zaintrigiralo. Pogotovu igre i Handheld opcija.

1 Like

UH, ako je ovo istina, mogli bi da i nas ostale da počaste sa remaster-om na X1 i PS4 :slight_smile:

Biće i remaster za X1 i PS4, sa podrškom za 4K.

1 Like