[SIZE=5][COLOR=green]FINAL FANTASY XIII-2[/SIZE][/COLOR]
Izdavač: Square Enix
Razvojni tim: Square Enix
Žanr: J-RPG
Datum izlaska: 03.02.2012 EU || 31.01.2012 US ||15.12.2011 JP
Platforma: Xbox 360, [URL=“http://www.playstation.com/”]PlayStation 3
_Cocoon – a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum’s rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal’Cie, and believed that tranquil days would continue forever. Their tranquillity was shattered with the discovery of one hostile fal’Cie.
The moment that fal’Cie from Pulse - the feared and detested lowerworld - awoke from its slumber, peace on Cocoon came to an end. Fal’Cie curse humans, turning them into magic-wielding servants. They become l’Cie - chosen of the fal’Cie. Those branded with the mark of a l’Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption.
A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins…
Set several years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Together, the two set off to find Lightning…_
FF XIII-2 je najavljen na FNC konferenciji 18. januara. 2011.
- “Episode i” FF13-post-game novela kojom ce navodno poceti 13-2 je prevedena i možete je procitati ovde, kao i [URL=“http://dilly-shilly.blogspot.com/2011/01/fabula-nova-crystallis-mythology.html”]Fabula Nova Crystallis mitologiju kako bi malo bolje razumeli igru.
- The story of FFXIII-2 will take place in Gran Pulse after the ending of FFXIII
- The main plot will begin like the FFXIII Episode 1: Corridor of Memory booklet that came with the Japanese Xbox 360 version of FFXIII International but further expanded
- The story will be more dark and mysterious
- The story will focus on the Goddess Etro, who was one of the three Goddesses created by God Buniberzei, in order to world to search and destroy his mother Muin
- This game will not have the modern pop style setting like in Final Fantasy X-2
- The battle system will be an evolved version of the ATB system from FFXIII
- The development team will incorporate opinions from both the domestic and foreign players, from characters, story to user interface
– 28 Aug 2011, XX:XX –
‘Quest for Lightning’ trailer (PAX2011)
– 02 Sep 2011, XX:XX –
**How does FINAL FANTASY XIII-2 begin and how does Lightning fit into the story? **
Noel is from the future where he’s the last surviving human of his time.
Lightning is a knight for the goddess Etro who’s tasked with protecting her temple in Valhalla.
more @ SQUARE ENIX | Die offizielle Webseite von SQUARE ENIX
– 07 Sep 2011, XX:XX –
CEDEC 2011 animation panel
Speaking at Japan’s CEDEC conference, Square Enix mobile business senior manager Takashi Tokita spoke of the late Yoshinori Kanada. Kanada was a storyboard artist who, among other things, worked on Final Fantasy XIII. One board in particular was for a scene that didn’t make it into the game. According to Tokita, its omission was something director Motomu Toriyama regretted as he quite liked the scene. Not this time, however. The scene, in which Odin holds Lightning, will be included in the upcoming Final Fantasy XIII-2.
– 08 Sep 2011, XX:XX –
Historia Crux Q&A (“time-travel” mechanic)
Screenshots 8. septembar
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– TGS 2011 –
X360 i PS3 verzije trailera na engleskom
**Oktobar 2011.
**New York Comic Con 2011 trailer (uglavnom kompilacija vec vidjenih scena)
**27. oktobar 2011
**Dengeki PlayStation has the scoop this week, among other things.
As detailed in the magazine, Sazh’s role in the game is not yet clear, but director Toriyama says that he is working to better Gran Pulse.
Dengeki also has a bit on XIII-’s casino and Time Labyrinth system.
The casino exists in a large city known as Xanadu. Both chocobo racing and slot machines await you in this Gold Saucer-esque land.
Time Labyrinth is a new game mechanic. This is a sort of dungeon-like area, which will be mandatory for story progression. Floors will disappear beneath you as you advance, gathering crystals to solve the puzzles involving clock faces. Fear not, however, as the story dungeons will be made simple, according to Toriyama. Ones related to side quests, however, will be much more difficult.
**Gigantic Casino Xanadu
**
Can be seen floating in the sky, but the time period it is in is unknown.
Slot Machines: You can buy coins to spend on these machines with gil. Conversely doing well will allow you to earn prizes.
Chocobo Races: Here you can have the chocobos you’ve captured in battle race. There are five categories, with the top one having big prizes.
Chocobos have “Racing Points.” When these points hit 0 the chocobo must retire. Pressing the right button at the right time when a race starts gives you a start dash.
**Minigame “Time Labirynth”
**You’ll encounter these in the course of the story, but there are also optional ones.
“Vanishing Floor”: Every time you get off a floor panel it disappears. The stage is composed of a series of floor panels and crystals. The objective is to gather all the crystals.
“Crystal Bond”: Where you must link crystals of the same shape and color with each other.
“Clock’s Needle”: Where numbered crystals appear floating over a giant clock’s dial. Details are unknown.
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[SIZE=5]23. novembar 2011. - CGI trailer[/SIZE]
In an interview with Famitsu, the Final Fantasy XIII-2 team said the game’s story is between 30 and 40 hours long.
[SIZE=5]30. novembar 2011. - Enh. Battle trailer[/SIZE]
Bice DLC kostim za Noela, a sta drugo nego Ezio is AssCreed Revelations
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Enh. Battle trailer