Pored potvrdjenih 1080p/60fps, kolekcija bi trebala da donese jos dosta unapredjenja na vec (gotovo) savrsene originale. Pored standardnih eye candy stvari (draw distance, osvjetljenje, teksture), novine i poboljsanja dolaze u vidu rebalansa tezine protivnika, tj kolicina olova u krvi koju mogu da istrpe. Pored toga, kolekcija dodaje jos jednu tezinu poslije crushing.
Less motion control: Did you play the first Uncharted? Did you enjoy when you had to use the motion sensor in the PS3 controller to keep hero Nathan Drake balanced as he walked across a log? If your answer is yes, you’re weird. If no, well, you might be happy to know that motion control for log-crossing has been excised from this collection, according to a rep for the game’s original development studio, Naughty Dog. They are leaving a motion control option (not mandatory) for tossing grenades.
Difficulty tweaks: The new game will not have dynamic difficulty, which they’re saying will be coupled with some balancing tweaks to make the game flow better. I asked specifically about whether enemies in the first Uncharted wouldn’t be bullet sponges anymore. I got a general affirmative that damage to and from enemies is being recalculated across the games. Bluepoint is also working on a special “brutal” (not final name) difficulty level that is designed to be challenging even for the game’s most skilled testers.
U principu ovo znaci da protivnici u igrama nece moci da istrpe onoliko stete kao u originalima. To je posebno bitno zbog prvog djela, koji je bio pakao za igranje na Crushig nivou tezine, negdje se mogu iskopati moji stari postovi kada sam igrao za platinu, bilo je par frustrirajucih djelova u igri, kao i generalni osjecaj da NPC prije umiru od trovanja olovom, nego od samih rana od metaka. Negdje tamo napisah i moje iskustvo kada baja prezivi cetiri (CETIRI) headshota, sjecam se da sam tada spominjao majku devepersku.
Novi nivo tezine ce svakako dobro doci, posebno ako irade rebalans protivnika, trebale bi igre biti poprilicno zabavne za igranje.
Pored svega ovoga, izbacice motion kontrole iz U1, tj zadrzace nisanjenje granata kao opciju za one koji hoce (koji su ludi).
Kolekciji stvarno fali Golden Abyss igra sa Vite, iako ju je radio Bend Studio, igra je dostojan predstavnik Uncharted fransize. Moguce da bude DLC, kao ODST za MCC. 'Cemo da vidimo. Definitivno jedna on najboljih best bang for your buck kolekcija, tacno cu da pazarim igru bez obzira imao ili ne ps4 tada.