Ma nema, obukli Lari jaknu i odma igra gubi svoju čar.
Da ne otvaram novu temu, elem:
Prvi preview od jednog francuskog sajta (article je skinut)
- Graphically a new standard for XB1
- Gameplay hasn’t evolved much since TR2013
- Levels are openish but progression is linear
- Survival is close to non existent.
- QTEs are boring and predictable
- 3/5 for the preview, he played 3 hours
Jupiiiii dodali su 4-ti nivo tezine i evo kako ce to sada izlgedati:
Adventurer:
Aim assistance is enabled
Enemies have lower health and damage
Tomb Raider:
Aim assistance is disabled
Enemies have normal health and damage
Seasoned Raider:
Aim assistance is disabled
Heath regeneration only occurs outside of combat
Enemies have increased health, damage, and senses
**Survivor: **
Aim assistance is disabled
Health regeneration is disabled
Enemies have increased health, damage, and senses
More challenging enemy types will be present
Resources are more scarce, and upgrades are more expensive
Using a camp requires resources
Malo gameplay-a
Rise of the Tomb Raider’s story will take players around 15-20 hours to finish, Crystal Dynamics has revealed, and between 30-40 hours to complete the game 100%.
…
To je skroz ok za SP igru.
Par novih SS-ova od 360 verzije