New single player third-person fantasy action RPG Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz Focused on “narrative sandbox”, no two playthroughs will be identical Takes place in ‘Vale Sangora’ in 14th century medieval Europe The setting has been ravaged by plague, famine and social disorder Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, ‘Romanian defensive churches’, and more The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords Day/night cycle plays a big role, wanted the world and villages and buildings to ‘feel like a different place’ after sunset You play as Coen, energetic, becomes a ‘dawnwalker’ (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn’t pass in real world time, you can ‘manage’ how you use time as a resource You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough If you talk to someone and have gone long without feeding first, you might lose control and eat them, even ‘your best friend’ in the game Vampire design: In this world, the vampire’s teeth don’t stop growing, so the older vampires have a lot of teeth. Aren’t visible at first, can extend as their mouths open Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure The vampire leadership aren’t black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc Brencis is a sort of ‘active antagonist’ that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc
Moći ćeš da “nadoknadiš” vreme nekako, to su pomenuli devovi. Znači imaš tih 30 dana, ali biće neka fora da nadoknadiš dan dva. Još mi nije jasno kako…
Neke akcije su recimo zaključane iza progresije, MORAŠ da klikneš da prođe vreme kako bi se neki quest završio. Što jelte ima smisla.
Ok jasno mi je da je forgivable. Ali, ako prave ogranicenje, i ja zbog toga ne mogu da vidim sve sto igra nudi, nego moram dva puta da igram, neka hvala. U witchera sam spucao 200 sati, igrao jednom na najtezem, video sve sto igra ima da ponudi i cao prijatno. Da su me uslovaljavali na dva prelaska ne bi imao takav utisak o samoj igri koji imam i dan danas
Sigurno ima neka caka , ni meni se ne svidja ceo taj plan da ogranice vremenski igru pa da ispada da na kraju juris da stignes , ali sigurno ima neki fazon , na kraju krajeva garant ce biti mod koji nema ogranicenja.
Recimo da ide ovako, da vreme prolazi samo za ključne momente. Rekli su da npr u jednom danu ti možeš da igraš sajd questove i one koje se ne tiču main questa koliko god hoćeš.
Sumnjam da nećeš moći da spucaš ovde 200+ sati.
Kako ja gledam, da ima i 30 main questa (30 dana) za koje treba da prođe neko vreme. U nekim trenucima pola dana, pola noći ili šta već. Ako ima 30 main questova, to je i više nego dovoljno. Sa tonom side questova.
Ja isto nisam nikad volio biti vremenski ograničen u igrama i volim da se radim sve side quest i levelujem se i istražujem okolo.
Ali realno, to je dosta glupo ako želiš da se uživiš u priču. Tamo spašavaš svijet i kao hitna je situacija a tu bereš 10 cvijetova za farmera da da ženi da bi mu ona oprostila.
A svaka igra je takva i mi navikli bataliti main quest i džaba taj sense of urgency u priči kad mi znamo da je fejk i znamo kako igre funkcionišu i ne tangira nas.
Zato se radujem što će neko probati bar malo to da promjeni, razbije taj šablon. Ovo ovdje i ne zvuči nešto previše radikalno jer ne prolazi vrijeme u real time. Imaćemo opet dosta vremena vjerovarno za side content.
Uzbudljivije mi zvuče leakovi oko Far Cry 7 a ni ne volim Ubisoft igre. Tamo ti navodno otmu porodicu i imaš 72 sata u igri, odnosno 24 real world sata da ih spasiš. Zvuči kao cool ideja, da zapravo imaš taj vremenski pritisak, da nije fejk. Ne bi me drugqčije zainteresovao za Far Cry, bulvalno mi je trebala tako neka out of the box ideja.