The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser

The Blood of Dawnwalker | Details

:black_small_square:New single player third-person fantasy action RPG
:black_small_square:Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025
:black_small_square:Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz
:black_small_square:Focused on “narrative sandbox”, no two playthroughs will be identical
:black_small_square:Takes place in ‘Vale Sangora’ in 14th century medieval Europe
:black_small_square:The setting has been ravaged by plague, famine and social disorder
:black_small_square:Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, ‘Romanian defensive churches’, and more
:black_small_square:The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords
:black_small_square:Day/night cycle plays a big role, wanted the world and villages and buildings to ‘feel like a different place’ after sunset
:black_small_square:You play as Coen, energetic, becomes a ‘dawnwalker’ (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night
:black_small_square:You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc
:black_small_square:You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn’t pass in real world time, you can ‘manage’ how you use time as a resource
:black_small_square:You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them
:black_small_square:Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough
:black_small_square:If you talk to someone and have gone long without feeding first, you might lose control and eat them, even ‘your best friend’ in the game
:black_small_square:Vampire design: In this world, the vampire’s teeth don’t stop growing, so the older vampires have a lot of teeth. Aren’t visible at first, can extend as their mouths open
:black_small_square:Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure
:black_small_square:The vampire leadership aren’t black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc
:black_small_square:Brencis is a sort of ‘active antagonist’ that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc

5 Likes

U teoriji ovo je top. Bas ono sto zelim da igram.
Samo da sacekamo praksu.

3 Likes