{MT}Call of Duty:Modern Warfare 3

Da je zabavan multiplayer, to stoji. Ipak je ovo igra ‘‘upalis i ne mislis’’. Ali da bas ne vidim nista novo u izgledu igre to ne kapiram. Pa cak i Fifa i Pes imaju neke novine svake godine, dok ovo… Dobro necu mnogo da kenj… sacekacu da izadje pa da vidim na sta lici.

Niko nije ni ocekivao neke velike promene. Videlo se da je engine zastareo jos kod MW2, engine je iz 2007.Uopste ne izgleda lose, a sigurno ce izgledati bolje od BO.

Meni od toga vise i ne treba, malo da se opustim, ubijem dnevno sat ili dva (dobro, ajd sad, desi se nekad da igram i po celu noc:emoticon-0100-smile)

Evo jedna lepa vest za MP igrace

[SIZE=5]Modern Warfare 3 Multiplayer Will Borrow Gun-on-Gun Feel of Call of Duty 4, De-Emphasize Verticality of MW2[/SIZE]

A reduction of the number of so-called hotspots on the multiplayer maps of Modern Warfare 3 will alter and accelerate the flow of action in this fall’s installment of the Call of Duty franchise juggernaut, one of the game’s creators told Kotaku this week in New York City.

The makers of Modern Warfare 3’s multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.

“It simplifies it so that the less skilled player has less to think about,” Robert Bowling, creative strategist at Modern Warfare development studio Infinity Ward told me yesterday. “What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There’s fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2.”

The multiplayer maps will also de-emphasize the verticality of combat that was introduced in Modern Warfare 2, Bowling said, offering that type of tiered conflict more selectively. A reliance on air support, also emphasized in the last Modern Warfare, will also be reduced, switching to something that will feel, Bowling believes, a little more like the first Modern Warfare, Call of Duty 4.

“Modern Warfare style is, for me, all about the high-speed, fast-paced—and I’m talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat,” Bowling said. “And it’s all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it’s something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay.”

Infinity Ward and its publisher/owner Activision haven’t shown Modern Warfare 3’s competitive multiplayer mode yet, holding that reveal for the Call of Duty XP fan festival in early September. The mode and its maps will likely be the most popular element of Modern Warfare 3, given the dominant performance of previous Modern Warfare and non-Modern Warfare Call of Duty games among console and PC multiplayer gamers. Though the maps haven’t been shown, it is expected that the multiplayer won’t be radically different than that of recent franchise installments , pitting players against each other in first-person shooter competition, with a series of weapon upgrades and gameplay perks unlocking the better a player performs over the course of hours, days and months.

While we’re still short on details about Modern Warfare 3’s competitive multiplayer modes and maps, Bowling had a lot to say about the philosophy driving the developers.

“There are core design philosophies in map design that stay the same [from one Modern Warfare to the next],” he said. "And what that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We’re looking at things like: how many hot spots do you have when you’re coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It’s allowing you to easily envision a map in your head as you’re playing through it. So you’re looking at, ‘Ok, this map is going to be played in X amount of ways.’

“How you play team deathmatch is all about your sightlines, your viewpoints—like I said, the hotspots,” Bowling added. “I’m coming around the corner. I don’t want to have to worry about being shot from 50 different angles. I want to be able to know, ‘OK, I cleared the top floor, I cleared the second floor, I cleared the base, I’m good in this area. OK, now I’m coming through this doorway, I have to watch this doorway, this alleyway and this spot.’ And then, when you’re playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy… I know I’ve cleared this area. There’s no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like ‘Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?’”

That map philosophy is changing a tiny bit for this new game, Bowling explained. "Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it’s much, much more on allowing you to focus on what’s necessary; it’s making vertical combat when it makes sense but it’s not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.

Bowling knowns that these fine distinctions between Modern Warfare map philosophies won’t register with a lot of the series’ more casual players. “But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff.” That stuff is for the most dedicated Modern Warfare fans. “I like to always make sure the hardcore players know we’re building it up for them.”

Da mogu da ti udarim dva thanks-a za ovo, udario bi.

[SIZE=5]Modern Warfare 3 PC gets dedicated servers[/SIZE]

[SIZE=4]Activision also concerned about cheaters in light of plans to offer players real world prizes[/SIZE]**[SIZE=3]

The PC version of Modern Warfare 3 will support dedicated servers.[/SIZE]**

Activision announced the news at GamesCom today, according to IGN, finally putting to rest months of speculation.

The move’s been made to show the publisher’s still dedicated to the platform - and to avoid the uproar over the decision not to offer dedicated servers for Modern Warfare 2. Last year’s Call of Duty entry, Black Ops, did allow them.

Activision has also reportedly expressed concern about cheating on PC, given the open nature of the platform and the company’s plans to give away millions of pounds in prizes as part of official contests run through Call of Duty Elite. However, it says it’s actively working on solutions and won’t release the game without ensuring everyone gets to enjoy a fair fight.

[SIZE=4]Spec(tacle) ops: Gunnar making Modern Warfare 3-branded glasses[/SIZE]

Gunnar Optiks is offering glasses that don’t just make it easier to look at screens, they’re clearly labeled with what you’ll be looking at. Just as it did with Black Ops and Modern Warfare 2, Gunnar is producing a version of its “Advanced Gaming Eyewear” bearing the Call of Duty: Modern Warfare 3 logo.

The yellow-tinted $99 glasses, like other Gunnars, are designed to reduce strain and enhance contrast when looking at LCD screens. This particular model is also designed to subtly advertise Activision’s upcoming sales juggernaut from the sides of your face. The MW3 “Gaming Eyewear” will be sold exclusively at Best Buy around the release of the game, with pre-orders opening this month.

Na nedavno zavrsenom Call of Duty XP sajmu otkriveno je dosta informacija o novom Call of Duty naslovu. Evo i nekih kljucnih stvari koje bi ste trebali znati u cilju razumevanja promena koje su uvedene u MW serijal:

Strike Packages
Streaks now come in the form of classes. Depending on if you choose Assault, Support or Specialist, you’ll gain access to different kill streaks and perks to unlock during your time in battle. You’ll still find many of your favorites, but the Specialist Strike Package simply receives perks as its reward.

Weapon Leveling
Love your favorite gun? Prove it by leveling it up alongside your character and unlocking different proficiencies such as lowering the kick, steadying the aim, and gaining additional attachment slots.

Objectives are Kills Too
Well, not exactly, but assists and hitting objectives will add to your streak count if you choose the Support Strike Package. You’ll nab quick streaks for helping the team as opposed to killing everyone in sight.

Kill Confirmed
Kill Confirmed is a new mode that required players to collect dog tags from players they’ve killed. If the enemy gets the dog tags first, the kill doesn’t count (and vice versa). This kill and collect mode forces you to consider where you’re laying bodies down and if it’s safe to run an grab your trophy. Kill and death stats are significantly lower in this mode.

New Streaks
Now you can jump into a Juggernaut suit and tackle your favorite multiplayer map. For a streak of 17 you can hop into the gunner seat of an Osprey as the helicopter drops supply crates around the map. Trick your enemies with booby-trapped supply crates. These are just a few of the options available to players via different Strike Packages.

No More Nukes or Shotguns as Secondaries
The developer’s goal is to bring Modern Warfare 3 back to the guns. This means no nukes ending a match and no over-the-top powers that sway the balance. As a side note, diving to ground from Black Ops has disappeared.

Hybrid Scopes
If you level up your weapon far enough, you’ll nab the option to slap a second scope on it. Shoot the way you want to shoot by flipping between two styles of scopes.

New Equipment
Pick yourself up a Bouncing Betty and witness some surprise explosions when this little mine pops into the air and explodes.

Modern Warfare 3 | MW3 - Killstreaks / Strike Packages

Assault Strike Package

UAV (3 kills)
Shows enemies on the minimap.

Care Package (4 kills)
The Care Package is dropped to the battlefield and contains a random killstreak or ammo.

I.M.S. (5 kills)
The Intelligent Munitions System is automatically triggered once an enemy gets near it. It has 4 anti-personnel grenades that explode in the air.

Predator Missile (5 kills)
Allows you to remote control one Predator Missile to the ground.

Sentry Gun (5 kills)
Airdrops a placeable Sentry Gun that automatically attacks enemies.

Precision Airstrike (6 kills)
Allows you to call in a directional airstrike.

Attack Helicopter (7 kills)
Calls in an Attack Helicopter that flies around the map and attacks enemies for a while.

Strafe Run (9 kills)
Calls in five helicopters to sweep the indicated area with massive firepower.

Little Big Guard (9 kills)
A Little Big Guard flies in and provides personal protection by following you and attacking enemies.

Reaper (9 kills)
Take control of the Reaper-UAV and pound enemy infantry with a barrage of rockets.

Assault Drone (10 kills)
Airdrops an Assault Drone that you can control.

AC130 (12 kills)
Man the gun of an AC130 for a limited time.

Pave Low (12 kills)
Heavily armored assault helicopter that attacks enemies.

Juggernaut (15 kills)
Receive the Juggernaut suit, equipped with the M60E4 LMG and MP412 handgun. Lowers mobility, but makes you more resistant to damage.

Osprey Gunner (17 kills)
Be the gunner of an Osprey that drops Care Packages to teammates.

Support Strike Package

UAV (4 kills)
Shows enemies on the minimap.

Counter UAV (5 kills)
Temporarily disables enemy radar.

Ballistic Vests (5 kills)
Drop a bag to the ground that supplies your teammates with Ballistic Vests. Every teammate that picks one up gets increased armor and damage resistance.

Airdrop Trap (5 kills)
Drops a rigged Care Package that explodes once the enemy tries to reach for its contents.

SAM Turret (8 kills)
After deployed, the SAM Turret automatically attacks enemy air support.

Recon Drone (10 kills)
Controllable UAV helicopter. Use it to mark enemies so your teammates can see them.

Advanced UAV (12 kills)
Reveals both the position of the enemy as well as the direction they are facing for a brief period of time.

Remote Turret (12 kills)
Deploy and manually control a Remote Turret. You can enter and exit the turret view at will, and also re-deploy the turret at any time.

Stealth Bomber (14 kills)
Carpet bombs the selected area. Undetectable and can’t be shot down by the enemy.

EMP (18 kills)
Temporarily disables enemy electronics.

Juggernaut Recon (18 kills)
Receive the Juggernaut suit, equipped with the USP .45 handgun and a Riot Shield. Lowers mobility, but makes you more resistant to damage.

Escort Airdrop (18 kills)
An AI controlled version of the Osprey Gunner killstreak. It drops Care Packages and also defends them.

Specialist Strike Package

Perk (2 kills)
Selected perk is activated.

Perk (4 kills)
Selected perk is activated.

Perk (6 kills)
Selected perk is activated.

All Perks (8 kills)
All 15 perks are activated.

Naravno da ce imati vece promene nego u BO nadamo se da nece imati probleme kao u Bo Multyplayer :confused:

ne znam, nekako ni ne razmišljam o CoD: MW3 pored Battlefield 3-ce…

Isti slučaj je i kod mene

Šta milite hoce li ovo moci ici na lt+ 2.0, mislim na offline?

Ko to moze da zna,kada ce se igra pojaviti tek za nesto manje od mesec dana,trebalo bi da radi,mozda samo bude potreban neki patch,ali na 2.0 bi 90% trebao da radi :wink:

Ma ko to zna. to nezna ljudi vise niko. Mislim da takva pitanja netreba postavljati jer postajemo ko ovi metereolozi pa nista nepogode. Mozemo se samo nadati hehe :stuck_out_tongue:

Igra skinuta,super radi,utisci su tu i tamo heh,kao malo nabudzeniji black ops,u svakom slucaju presao sam je za pet i po casova i tu sam malo razocaran,doduse igrao sam na najmanjoj tezini cisto radi prelazenja:p

Ja sam igrao nekih pola sata i prvo sto se primeti BUM grafika,vidi se da je graficki puno naprednia od Black Opsa isto tako i zvuk oruzja iz pojedinih pusaka je doradjeniji i mocniji kao i zvuk na samoj bojisnici.Super stvar su napravili sto se sada mogu oni razni opticki nisani sa pusaka spustati i dizati po potrebi pa tako i samo oruzje izgleda puno mocnije, ako se dobro secam toga nije bilo pre u niti jednom delu,nego se morala uzeti puska sa nisanom ako vam je potrebna i onda ako smeta nisan oped lutati i traziti mrtvog protivnika da bi uzeo drugu pusku bez nisana, a sad se to radi samo na jedan “klik” i evo ga nisan na pusci ako smeta i nepotreban je oped “klik” i nema ga.Ovako moj prvi utisci lede krv u zilama koliko mi je dobra igra,mozda jer sam ocekivao da ce biti losija a obicno to i tako bude.Uglavnom sto se same grafike i zvuka tice vidi se da su poboljsani od svih prethodnika,to je to za sada o prici zaraznosti igre i gameplayu nemam sta pricati jer sam pre malo igrao da bi sada nesto o tome rekao,igrao sam na normal i nekako mi je to pre lagano tako da cu danas sve pobrisati(te 3 misije) i krenuti na hard ispocetka.

Da,zvuk je bas super odradjen u igri.