Microsoft Studios acquires rights to Gears of War franchise

Today we’re excited to announce that Microsoft Studios has acquired the rights to the “Gears of War” franchise from Epic Games, including rights to all existing and future games, entertainment experiences and merchandise. In addition, we are excited to announce that Black Tusk Studios in Vancouver, BC will take over development of the “Gears of War” franchise and that Rod Fergusson, former Director of Production at Epic Games on the “Gears of War” franchise, will join Microsoft and play a key studio leadership role at Black Tusk on the development of the franchise going forward. We had a chance to chat with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the big news.

Izvor: Microsoft Studios acquires rights to Gears of War franchise

Znači Black Tusk readi na novom GOW… Šta li će ispasti od ovoga…


Ono o cemu smo pricali vise puta (ko polaze prava na GOW fransizu) je razrijeseno-MS je otkupio prava na fransizu od Epic games, te da ce igru od sada da razvija Black Tusk Studios. Takodje, Rod Fergusson ce da ostane na kormilu serijala, posto je presao da radi za MS.

Dole je malo korporativnog odgovaranja, poprilicno klasicno, ali ko hoce naka procita :slight_smile:

**Why did Microsoft purchase the “Gears of War” franchise?
Phil Spencer: It all comes back to our commitment to Xbox fans. The “Gears of War” franchise has a very strong, passionate and valued fan base on Xbox. Over twenty-two million units have been sold across all “Gears of War” titles worldwide, grossing over $1B dollars (US). This franchise, and these fans, are part of the soul of Xbox. By acquiring this franchise, Microsoft Studios will continue to offer them more of their favorite games and entertainment experiences from the “Gears of War” universe.

[B]Why did Epic Games agree to this acquisition?
Hanno Lemke: Epic has been a tremendous partner to work with, and it has been a privilege for Microsoft to be Epic’s publishing partner and work together to achieve the phenomenal success of the “Gears of War” games. Epic remains great partners and good friends of Microsoft Studios. In fact we will collaborate closely with Epic to ensure the inclusion of the Unreal Engine technology into the “Gears of War” franchise going forward remains consistent with the high quality fans have come to expect from the franchise.

[B]Why was an as-yet-unproven studio like Black Tusk chosen to lead the “Gears of War” development over a more established studio?
Phil Spencer: Black Tusk has assembled a world-class team with deep experience and passion for the shooter space, and specifically the “Gears of War” franchise. I am extremely confident that under the leadership of Hanno Lemke, Rod Fergusson and our other leaders in the studio, Black Tusk is well equipped to take on the future development of the “Gears of War” franchise.

[B]Are there plans to bring anyone who worked on previous “Gears of War” games onboard to work on the future of the series?
Hanno Lemke: The news that Rod Fergusson is joining Black Tusk should be really exciting for fans of the franchise. Rod has played a leadership role at Epic on all of the “Gears of Wars” games, he understands the franchise deeply but equally importantly he understands the fans of the franchise – what they love, where they want to see the franchise evolve. Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.

[B]When can we expect to hear more about the plans for the “Gears of War” franchise?
Hanno Lemke: We hope to be able to share more news about “Gears of War” later this year.

[B]You’re moving back to Canada and back to working on the “Gears” franchise. Is it like a homecoming for you?
Rod Fergusson: I’m extremely excited to be joining Black Tusk Studios to oversee development on the “Gears of War” franchise. I’ve been privileged to work on a lot of great games with a lot of great teams, but “Gears” has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.

Finally, Epic games shared the following statement on the acquisition:
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”**
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Ja taman postavio temu. Mislim da je Epic jedva docekao da se ratosilja GOW serijala.

Nakon svega, i ne čudi me. Ode Cliff, Judgement nije ispao onako kako su se nadali… Ovo je očekivan ishod, inače bi Epic rekao da im se više ne isplati to partnerstvo i sami otišli, ali sa pravima na GOW, pa možda i u Sony, ovako su se obezbedili da ne ostanu bez još jedne ekskluzive

jedva sam cekao ovakvu vest ,Rod Ferguson se vratio tako da bice ce to stari dobri gersi sa novim stvarima, a Epic nastavlja da radi na enginu kao i do sada sa MS na ovoj kao i na ostalim igrama

Znao sam da ces se ti obradovati, mozda Milan, i mozda David. Ostali… cini mi se da se ovo vise uopste ne igra

Ajde videcemo sta ce biti fingers crossed :slight_smile:

Od starog tima jedino Vljac i povremeno Azzazzel upale. Ali je mnoge zaista i smorilo više, jedno vreme se svaki dan igrao GOW, i to bogami godinu dana, samo to se igralo, maltene od jutra do sutra

Gnasher izbaciti iz igre, eto sta :smiley:

Smederevac hoce sigurno, GOW nije bas za svakoga, posebno MP, igra je teska i trazi dosta vremena da bi bio dobar u njoj, ali kada se savlada tehnika zadovoljstvo je veliko, Epic se sa lakocom otarasio igre jer nemaju vise te kapacitete za pravljenje igara, vecina su novi ljudi tamo

Gnasher je simbol GOW koliko i Lancer :slight_smile:

ne nego retro lancer i SOS

Ako izbace gnasher to onda nije GoW, neka se ni ne trude :smiley:
Meni se mnogo igraju gearsi, samo šteta što sam prodao 360, nadam se da ćemo se okupiti na xbox one, mada je pod velikim znakom pitanja i to kod mene prvog :slight_smile:

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Kupićeš ti jedan LT Xbox 360 zbog Gearsa vidim ja :smiley:

Da znaš da razmišljam o tome, mogu sad xbox 360 da uzmem po ceni matične za komp :smiley:

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Da li ovo znaci da ce Epic napokon da se vrati korenima i krene ponovo da radi na Unreal Tournament-???

Ne znam zasto svi odmah skacu da ce da bude gnasher out off work? Zasto nekome nije palo na pamet da ce recimo ponovo da vrate horde ili da uzmu sistem iz GOWJ, pa da budu dinamicne mape, sa vremenskim uslovima… Kao recimo ona SG misija gde je vetar toliko jak, da igraca oduva… E i da, a koji engine ce da koriste? U4 ili neki drugi? E ako ga u**** sa Halo enginom onda su stvarno slepci :smiley:

U4 je potvrdjen što se tiče engina

Lose mislis, gowj se ne igra toliko, ali ima preterano mnogo GOW 3, pogotovo Horde koje uvek imaju igrace :smiley:

Black Tusk Studios is dedicated to creating immersive, AAA games that push the limits of Microsoft’s entertainment platforms. Located in downtown Vancouver, Canada, we are part of the Microsoft Studios family, and we are growing. Do you have what it takes to keep pace with the best talent in the industry? Do you want to help define Microsoft’s next big entertainment franchise? Let’s talk.

Bilo bi lepo da ožive UT jer sadašnjem tržištu fali neki Arena Shooter, ali je pitanje da li će.
Niko nije rekao da će izbaciti Gnasher, to je Karan rekao da mu smeta, mada njemu u svakoj igri smeta Shotgun :slight_smile:
A engine je U4, rečeno je iznad :slight_smile:

Cliff Bleszinski Addresses Gears of War Buyout, Not Involved in Development - IGN