Kojima vs Konami

Daley: “The main reason for the falling out, at least in her opinion, is that Kojima gets paid a salary, and doesn’t make any profit share on the game. He gets paid a certain amount no matter what, and he was spending so much money and delaying the project, and adding all these features and making sure the game was the biggest and best thing it could be, and Konami was unhappy with that because [delaying] has no effect on him. He was spending the budget on this and that and upgrading the Fox Engine and then delaying further because the engine wasn’t ready, and Konami wasn’t happy with that because he gets his salary and he takes a more traditional “Japanese man” approach by not taking a profit share. So in doing that, he gets a little more than a game creator would but doesn’t take bonuses from the game selling well.”

Yong: “So you’re telling me that Kojima wanting to make the game the best it can be is what started the conflict?”

Daley: Yes. In her eyes, Kojima’s a fantastic creator, and probably the best creator of his time, but he doesn’t have a strong business sense like Konami would like him to have. Where instead of, for example, cutting corners by lowering foliage resolution, he wants to make sure everything looks as good and polished as possible. She said they paid for her to write 30-40 songs that ended up not being used, and he’d tell her to write another one, then another one, then another one, because he settles for what he likes and has a good mind for what people want to see and what people want to hear. (Amen on that, yo: Avirdi’s personal addition).

Daley: “She’s worked directly with Kojima for the music before so she does have some insight, and personally believes that the music has suffered in MGSV because she’s not a part of it, because they couldn’t afford her. So instead of paying her to go to all these people and recruit them for the music, they chose to remove her from the equation and go to the people directly.”

[SIZE=1]Kojima was too expensive apparently[/SIZE]

I ovo je zapravo nagadjanje, ali svi, pa i ja djele misljenje da je razlog raspada bio novac, i beskompromisnost Kojime. Ne mogu reci da mi je krivo, stvarno bi volio da vidim neki novi IP u Kojima produkciji, a opet, dobicemo i (vjerovatno) njegov magnum opus u vidu MGS V. Steta je samo sto se desilo na ovaj nacin, ali dobro.

Nedavno sam razmisljao kako bi volio da vidim MGS igru u nekom indie izdanju, gdje bi ideje i gameplay bili cisti, bez puno dodataka, i bez 10h price :slight_smile:

Mislim da sada svi publisheri svijeta kampuju ispred kuce Hidea, zrtvuju volove i bacaju pare na njega, sa sve “Hideo mi te volimo” transparentima (da je neki nas baja bio bi “Hideo nisi teo”).

TL;DR jedva cekam MGS V, a jedva cekam da vidim sta ce biti kada Hideo dobije slobodu da razvija sta on hoce.

taj tekst je basically ovo :smiley: :