Killzone: Shadow Fall ultra high bitrate mp snimak

Shadow Fall has been built from the ground up for the PlayStation 4, and the response to the gameplay footage of Killzone Shadow Fall so far has been overwhelmingly positive.

Unfortunately, there are limitations to streamed video, and many of the clips and trailers we’ve released thus far aren’t being viewed in the best possible fidelity and framerate.

In order to properly demonstrate the framerate and resolution we achieve in Shadow Fall’s multiplayer, we’ve captured and lightly compressed new footage that we’re not offering through a video sharing service. Instead, we ask that you download and locally view the high-resolution, uncompressed footage directly from us.

Please use a video player with hardware acceleration when viewing the footage. We recommend Windows Media Player for Windows users and QuickTime Player for Mac users. Do not use a non-accelerated player (such as VLC Media Player) because the framerate and resolution of this movie are simply too high and will very likely cause choppy playback.

The video you just saw has been captured from a multiplayer match on “The Park” (MP08). The map is based on one of the environments you’ll encounter in the single player campaign, situated firmly behind enemy lines near the Visari tribute statue.

As you can probably tell from the footage, Killzone Shadow Fall multiplayer outputs at a native 1080p, rendering uncapped but always targeting 60fps. We’re very pleased with how well the game runs, and we can’t wait for you to play it come November 15.

Link za dl: http://killzone.dl.playstation.net/killzone/kzsf_multiplayer/KZSF_HIGHTBITRATE_H264.zip
Source: Offizielle PlayStation®-Website: Konsolen, Spiele, Zubehör und mehr

EDIT: Bitrate je 60mpbs @ 60fps, vredi pogledati. Nekako mi pokreti delovali realniji u 30fps, ali dobro mozda sam se navik’o na jedan standard. Sto se grafike tice, prelepa je, barem meni, raduje me sto je ovo tek pocetak next gena… ko zna, mozda nextgen nece biti samo o grafici? :slight_smile: vise mi deluje kao prilika za poboljsanje drugih elemenata. Kao sto neko rece, vise ces videti razliku izmedju 100 i 1000 poligona, nego izmedju 50-70,000. Ako se dobro secam, gledao sam kad je Naughty Dog pricao o pravljenju Uncharted dvojke i kako su dobili (tad) odlicnu grafiku jer nisu stavljali nikakve filtere preko, mogu zamisliti sa dodatnim efektima kakva bi perverzija bila. Valjda cemo videti, next gen awaits…