Thursday, Irrational Games announced there would be three post-launch add-ons released for BioShock Infinite, as well as a Season Pass to round them all up. Since BioShock Infinite isn’t even out yet, many internet commenters took this announcement as content being taken out of the game to allow parent company Take-Two Interactive to make more money on the same game. According to Irrational’s creative director Ken Levine, that’s just not the case, and the DLC for Infinite is all-new, and isn’t even close to ready.
Levine took to his Twitter to answer questions from fans surrounding the why’s and wherefore’s of the DLC. Most importantly, Levine wanted to stress the DLC was completely optional, and wouldn’t be necessary for the story. He also added that he could understand the potential backlash, saying gamer’s have a right to speak with their wallets, however Levine believes in the DLC, going so far as to call it a “love letter to fans.” He also emphasized that the newly announced DLC was not indicative of the content cut from the game, and that it was all single-player content.
Downloadable content is a touchy subject for gamers these days, though it’s become a fairly common practice for developers to create new content to release post-launch to keep people playing their games. Irrational has a solid track record, and if they want to offer us more Infinite after the game releases, we’re all for it. Hopefully the quality will speak for itself, and concerns can be put to rest.
SOURCE: Ken Levine