Everybody’s Gone to the Rapture

It feels like nearly forever since we heard anything about developer The Chinese Room’s ambitious, story-driven offering ‘Everybody’s Gone to the Rapture’ – nearly a year in fact. Still, what better time for an update than at this year’s Electronic Entertainment Expo – and better yet, on Sony’s own U.S. PlayStation Blog.

A spiritual successor to the celebrated ‘Dear Esther’, Everybody’s Gone to the Rapture features six characters with each of their stories interwoven into the artistically-conceived world; the gameplay revolves interacting with the surroundings and influencing events around the apocalypse.

Jessica Curry, Composer and Co-Director of the game has shed some light on some of the features present in the game: ‘’the game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games.’’

‘’Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size.’’


‘’Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story,’’ she surmises.

Jos jedna fantasticna ekskluziva za PS4.Obozavam takav tip igara,a u dear estheru sam naprosto uzivao.Igra je imala predivnu grafiku i jos bolju atmosferu i pricu za koju ja tvrdim da jako jako jako mali broj studija moze napraviti