UPDATE: “I won’t dictate a framerate and/or resolution on a game,” objects Xbox chief
Diablo 3 runs at 1080p on Xbox One (with a day-one patch) because Microsoft deemed the planned 900p resolution “unacceptable”, Blizzard’s production director John Hight has told Eurogamer.
Update 1:
Head of Xbox Phil Spencer has addressed Hight’s comments on Twitter, objecting that Microsoft isn’t in the business of “dictating” resolution or frame rate to developers, whether third or first party. He’s also seemingly confirmed that the resolution bump was possible thanks to the console’s June SDK update.
Here are the Tweets in question.
@XboxLiveGamer88 We didn’t force any game to ship at 1080p. We work with devs to make the game they want to make on XB1.— Phil Spencer (@XboxP3) August 20, 2014
@XboxLiveGamer88 Diablo III was coming through during GPU increases in June, was good partnership to create a great Diablo on XB1.— Phil Spencer (@XboxP3) August 20, 2014
@DarthXbox I agree with you, let the studios make the call on what they want to ship. They know their games better than I do.— Phil Spencer (@XboxP3) August 20, 2014
@Wanorios Thanks. I just thought we could get to 1080p. If Blizzard thought it wasn’t right for Diablo they had the call on what shipped.— Phil Spencer (@XboxP3) August 20, 2014
@CYCLEGAMER1 Studios decide, even our first party studios, I won’t dictate a framerate and/or resolution on a game.— Phil Spencer (@XboxP3) August 20, 2014
Original story continues:
“We did have 1080p, but we were finding it challenging to keep our frame-rate,” Hight explained to the site. "Because Diablo’s so much of an action game, we wanted to have a responsive feel - especially with four players.
“When you get four witch doctors in a room full of demons, that’s probably the worst case scenario for us because we have effects going off everywhere. We want to make sure that it still feels very glassy, very responsive, and that’s why we dropped resolution down on it.”
Microsoft demanded that Blizzard turn up the dials, however, and collaborated with the team’s programmers to make this happen.
“We did find it challenging early on to get it to 1080p,” said Hight. “That’s why we made the decision to drop to 900. That’s what we demoed and were showing around E3 time. And Microsoft was just like, ‘This is unacceptable. You need to figure out a way to get a better resolution.’ So we worked with them directly, they gave us a code update to let us get to full 1080p.”
The “code update” in question could be the much-publicised June Xbox One software development kit update, which allows developers to exploit GPU reserves previously set aside for Kinect’s exclusive use. That’s just speculation on my part, however.