Meni je ovo jedna od igara koja me je najviše zaintrigirala. Baš lepo izgleda.
To je taj a la Skyrim clone za koji se šuškalo. Posebno, što su oni ovakvu igru oduvek želeli da naprave. Kažu da je ova igra razlog zašto je MS kupio Obsidian.
Pored Halo, ovo me je najviše zainteresovalo.
Ovo sam sada pogledao u 4K i da, ovo će biti u Elder Scrolls fazonu.
Ako je tako, bice veliki hit i stvarno jedva cekam.
Mhm, kao što napisah gore, ovo je nešto što su hteli da naprave ali nisu imali budžet za tako nešto da uopšte i pokušaju.
Nekoliko insajderskih informacija o igri:
So, I did get new informations about Avowed:
- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didn’t get more info)
- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- you’ll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep “you can kill everyone in the game” option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023
Keep in mind that some parts of this can change during the development process.
Coop u ovakvoj igri bi bio bombona.
Meni je najbolje od svega što je uveliko u razvoju, preko 2.5 godine i ovaj datum “late 2022/early 2023” je sasvim realan.
Prodje to očas.