The Witcher 3: Wild Hunt

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Uzeo na ARG za 110din i cekam next-gen update. :blush:

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Igra je izašla 2015., za koju si konzolu čekao update :joy: W3 od one x radi i izgleda super.

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Za series x

Covek jos 2015. znao da ce Microsoft posle debakla sa Xbox One napraviti za sledecu generaciju konzolu koja ce biti jaca od PS5. Predosetio je skandal CDPR sa Cyberpunk igrom i znao da ce morati da se oduze nekako i da ce za Witcher doci upgrade i s toga je strpljivo cekao 14.12.2022. :rofl:

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To @MladenVR sve si pogodio

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Ma i mene smara preterano cimanje oko sto gluposti. Treba da zaposlim ministra za napitke, ministra za oruzije, ministra za upgrade da bih sve to pratili timovi ljudi. :woozy_face:

Ali evo ja sam presao nista od tih gluposti nisam pravio. Samo sto nadjem usput i cao. Ako sam ja mogao tako da predjem mozes i ti.

I u Witcheru 3 i CP2077 su sve gameplay mehanike (borba, crafting, loot sistem, skill tree) srednja žalost i tu su valjda samo zato jer jedan RPG mora imati sve to. Najbolje je zato težinu staviti na normal i onda možeš ulja i potione većinom da ignoriraš.

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Bas tako sam presao obe :grin:

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Probaj witcher 3 da igras na onoj bones tezini iliti najteze. Itekako sve dolazi do izrazaja i pet u glavu, totalno druga igra. Svaki fajt sa nekim mini bossom ili bossom je full priprema bas kao u knjigama. Uboli su svaka cast

Post iznad sam i napisao jer govorim iz iskustva. Prešao sam cijelog Witchera i Cyberpunk na najvećoj težini i nema nikakvog zadovoljstva u tome. Very hard je na tipično lijen način napravljen tako da tvoj lik prima +500% dmg ili koliko već i umire u dva udarca. Sve se svodi na spamanje quena i light attacka jer sve ostalo je prerizično. Te priče o “pripremama” su preuveličane i možeš okačit mačku o rep zato što na višim težinama nije problem tvoj damage ili njihov health nego isključivo damage koji primaš. Borba i neprijatelji su općenito nezanimljivi tako da ih je najbolje što više skratiti kako bi došao brže do priče i dijaloga. Tko voli gwent ima na PC-u i mod da sve borbe pretvori u partije gwenta :laughing:

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Danas objavljuju šta nas očekuje u nextgen patch-u:

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:top: možda i odigram sad ali warzone me uzeo pod svoje

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U ovih 1080p i sa YT kompresijom ja ne vidim razliku.

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Pa baš u p.m sta koji moj izbacuju prezentaciju u 1080p :sweat_smile:

Pogledaj koliko stara verzija izgleda bolje :rofl:
Kao da sam progledao opet :sweat_smile:

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Engine, Technology, and Asset Enhancements

  • Ray Tracing, including Ray Traced Global Illumination and Ray Traced Ambient Occlusions
  • FSR 2 and DLSS 3
  • Dynamic resolution scaling
  • Screen space reflections still used for water, improved and expanded to other materials
  • Higher quality textures (courtesy of HD Reworked modification)
  • Higher foliage density and rendering distance
  • Higher level of detail scaling
  • Higher quality environmental meshes (eg: cobblestone in Novigrad now 3D, not a normal map)
  • Improved asset streaming
  • Further draw distance (eg: rendering of smoke from distant villages)
  • New weather conditions
  • Reduced stutter in cutscenes
  • Bug fixes
  • Ultra+ setting tools for PC (not presets, but a set features to tinker with to extend rendering distance, background character detail, assets, LOD, etc further)

Console Specifics

  • 30fps Ray Tracing Quality mode, 60fps Performance mode
  • Ray Traced Global Illumination and Ambient Occlusions used in Quality mode
  • FSR 2 and dynamic resolution scaling used to maintain target framreates
  • PlayStation 5 haptics and adaptive triggers used for sword impacts, spell casting, etc

Gameplay and Features

  • Photo mode
  • New optional camera, closer and to the side (can be toggled and set for different states, eg exploring, combat, riding, etc)
  • Quick casting of signs by holding shoulder button and pressing assigned buttons, to prevent having to go through radial menu
  • Map filters to remove clutter, such as points of interest and Skellige caches, for cleaner presentation
  • New control options, such as enabling Geralt’s spring via control stick tilt, not a button
  • Hybrid/dynamic hud and minimap options, such as hiding quest markers in general gameplay, viewed when tapping focus mode
  • Subtitle scaling
  • Quest fixes
  • Cutscene pausing
  • Chinese (simplified) dubbing, fully voiced
  • Improvements to other languages
  • New short quest with returning actors (eg: Geralt) for Netflix content, to unlock Geralt’s armour and swords from Season 1 and Season 2
  • New optional outfits for Dandelion and Nilfgaard armour, togglable via menu
  • Cross saves between platforms (eg: take old save from PC, buy game on PS5, import and continue save from there)
  • Additional ‘surprises’, quality of life features, mod integration, etc
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Dal će biti naših subova sada?

Koj ce nam ga nas sub :joy:

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Ima, vidiš da piše Chinese :grin:

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