Slightly Mad Studios is aiming to have Project Cars running at 1080p resolution and 60 frames per second on both PlayStation 4 and Xbox One at launch, the developer has confirmed.
The developer revealed to Eurogamer at EGX that the Xbox One version isn’t quite running at 1080p yet, but the team is aiming to get it there. ”On Xbox One it’s not quite 1080p at the moment,” Slightly Mad Studios’ Andy Tudor told Eurogamer. “But it’s not representative of the final quality. We’re still aiming to get there.
“Towards the end of the game you’re always optimizing, and during development it’s a roller coaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60fps, and it’s awesome.”
Tudor went on the explain the importance of running at 60 frames per second for a racing game. ”For a racing game, 60fps is hugely important,” he said. “What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”
Last week, publisher Bandai Namco revealed eight new tracks that will appear in the game.
Project Cars is set to hit PlayStation 4, Xbox One, and PC on November 18 in North America and November 21 in Europe. A Wii U version is also in development and is scheduled for release in 2015.