Vigil Games’ last-gen action-adventure hit Darksiders II is coming to new-gen consoles, and today, we get some new screenshots showing off the visual changes.
The reworking is being handled by Gunfire Games, and design director John Pearl gave a few thoughts on the work being done:
“When we thought about what we wanted to do for the “Deathinitive” edition of Darksiders 2, obviously we wanted to run in native 1080p and increase the resolution of the textures. Additionally, we decided to rewrite the renderer to be physically based like a lot of other current generation game engines. What this means visually is metal, leather, stone and skin look and respond to light as you would expect them to in the real world. This new rendering method meant we revisited every texture and surface in the game, reworking and re-authoring them for the new renderer. To take full advantage of these texture changes, we’ve also gone back and relit the entire game.”
Here are the three pairs of screenshots released, with the first being the last-gen version, and the second the new version of the game.