Gears of War jos u ranoj protoype fazi

NEXT GEARS OF WAR STILL IN PROTOTYPE STAGE

The next Gears of War game from Black Tusk Studios is still in the concept and prototyping stage, according to studio manager Rod Fergusson.

In February, Microsoft’s Head of Xbox, Phil Spencer, suggested we won’t get our hands on the next Gears title any time soon. On today’s live episode of the “Black Tusk Rodcast,” Fergusson further drove that point home, saying “We’re only 100 days in.” He was unable to answer any specific community questions about the upcoming game.

Fergusson also jokingly gave the audience a first “look” at some concept art for Black Tusk’s Gears game. As you can see below, it’s far too blurry to see anything substantial. Behold!

lol
When asked if Black Tusk would stick to the canon established in Gears of War’s books and graphic novels, Fergusson replied, “Yes, as best we can. I believe fun is greater than canon. That’s not to say I’m going out of my way to destroy canon, but if I get to a situation that may invalidate a comic book or a book, I’m going to make that fun decision.”

In January, Microsoft acquired the rights to the Gears of War franchise from Epic Games and handed development duties to Vancouver-based Black Tusk Studios.
Evo i Slike


gledao sam ovo nocas u 2 iako sam znao da nista konkretno nece reci, suvise je rano…

Prvo Halo tek za 2015, sad Gears tek sto su poceli. Pih, majku mu. Bas razvlace, svi.

Čekaćemo na ovo najmanje 2 godine, ako ne i više.

Sent from my LT30p using Tapatalk

Ovakve igre bi trebali da izbace puno puno prije jbte tko ce cekati Halo5:Guardians do kraja 2015 dugo je to jbte

Pa, preuzeli su u Januaru franšizu, nerealno je očekivati za manje od godinu dana da dobijemo igru, zar ne?

Isto kao što rekoh iznad, nerealno je očekivati odmah igru. A Halo 5 bi bio ove godine, da nije u Novembru 10 godina od izlaska najbolje Halo igre, Halo 2.

GERSI izlaze sigurno krajem 2016 i ni slucajno ranije, ne treba tako dva velika naslova da izadju u ustoj godini, a i ne moze da se napravi igra za godinu dana posebno ne exkluziva…

Making Gears of War Xbox One is about “managing betrayal”, says Fergusson
“You have to betray fans enough to give them something new and surprising.”

Like rapidly condensing gravy fumes, mystery continues to swirl around the first Gears of War game for Xbox One. Will it prolong the franchise’s love affair with chest-high walls, or will it concoct new ways to ruinate the Locust? Come to that, will the Locust return? Is there a spin-off TV show in the works? And is Marcus Fenix still the guy on the cover? Here’s Rod Fergusson, top dog at new developer Black Tusk Studios, with a few thoughts on the project’s general direction.

“It’s the same thing with all sequels,” he told us, as part of a wide-ranging interview in the latest issues of OXM UK and OXM US, which are on sale now. “This isn’t a great way of phrasing it but I always talk about shipping a sequel to customers as ‘managing betrayal’. They want something new but they don’t want something so new that it doesn’t feel like what they want. But if you put out something that’s very familiar and is the same as the game they just had, then it’s like ‘I’ve already had this. This isn’t new enough.’”

Fergusson has previously suggested that Gears Xbox One could learn from Halo 4, somewhat to fan consternation - while enthusiastically received, the latter has attracted criticism for its relatively constrictive campaign playspaces and “Call of Dutified” multiplayer. He has also promised, however, that the key strands of Gears of War’s DNA won’t be tampered with.

“You actually have to betray them enough to give them something new and surprising but not so much that they disconnect, and I think that is a big thing that we have to focus on,” Fergusson added. "It’s how we can innovate and bring something new to the franchise while at the same time really proving that we understand Gears - that this is the franchise that you know and love.

“So I’ve already given multiple speeches to the team like ‘here are the core tenets of Gears, here are the things that won’t be changing, and here are opportunities for us to innovate that we think we can knock out of the park.’”

You might like to read our ancient but engaging chat with Fergusson about what the original Gears of War trilogy could have done differently.